Blood Pack Troopers Level 6 Minion (Skirmisher)
Medium natural humanoid XP 63
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 18, Reflex 18, Will 16
m Weapon Bash (standard; at-will) • Weapon
Reach 1; +11 vs. AC; 1d10 + 4 damage.
r M-3 Predator or M-23 Katana or M-8 Avenger (standard; at-will) • Weapon
Ranged 12/24 or 3/6 or 21/42; +11 vs. AC; 1d10 + 4 damage.
n Fortification (minor; recharge 5,6) •
Gain +3 AC until the end of their next turn.
Alignment Chaotic Evil Languages Vorcha, Common
Skills Endurance +10, Perception +9
Equipment M-3 Predator pistol, M-23 Katana shotgun, M-8 Avenger assault rifle, thermal clips (10)
Blood Pack Trooper Tactics
Troopers are generally unpredictable and will react differently and in unexpected (often tactically unsound) ways. They will utilize cover well and will sometimes close in a player no matter what their armament, while a shotgun armed vorcha may keep its distance. They may forgo cover to strafe and fire in a manner similar to salarian Eclipse Troopers, or simply stand in the open and fire.