Salarian

Quick thinking, sly and smart amphibians that talk and move fast.

Salarian Species

RACIAL TRAITS
Average Height: 5’4″ – 6’0″
Average Weight: 130-170 lb.
Ability Scores: +2 Intelligence, +2 Wisdom
Size:  Medium
Speed: 6 squares
Vision: Normal
Languages: Salarian and one other language.
Skill Bonuses: +2 to any two chosen skills that use Intelligence or Wisdom.
Hyperactive Metabolism:  Salarians can take an extended rest that requires only one hour instead of six hours.
Fast Reaction:  +2 to initiative checks.  
Quick Innovator: Once per encounter you can use either keen insight or the logical insight power.

Keen Insight      Salarian Racial Power

Your past and current observations yield a new piece of information.
Encounter • Racial
Minor Action Personal
Effect: When you make a Wisdom based skill check you can make a re-roll and take the better result.

Logical Insight      Salarian Racial Power

Your analysis results in a new discovery or solution that no one else has thought of.
Encounter • Racial
Minor Action Personal
Effect: When you make an Intelligence based skill check you can make a re-roll and take the better result.

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The second species to join the Citadel, the salarians are warm-blooded amphibians native to the planet Sur’Kesh. Salarians possess a hyperactive metabolism; they think fast, talk fast, and move fast. To salarians, other species seem sluggish and dull-witted, especially the elcor. Unfortunately, their metabolic speed leaves them with a relatively short lifespan; salarians over the age of 40 are a rarity.

 

Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more than they are letting on.

 

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Play a salarian if you want . . .
• to play a hero who is great at building or modifying weapons, armour and equipment.
• to play a hero who is a master of spying, hacking and secret stealing.
• to be a member of a race that favours the sentinel, infiltrator and engineer classes.
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Physical Qualities

The salarians are a bipedal race of amphibians, with tall, elongated bodies suited for their high metabolism. Their heads are long and thin, and have a pair of horns protruding from the top of their skulls. Salarian skin varies in color, but is mostly a shade of blue or grey. However, this does not apply to all salarians, as some are brightly colored, ranging from light red to green.

Salarian eyes are large, oval and have thin membranes in place of eyelids. Salarians blink upwards, rather than downwards as humans do. The pupils are a wide slit, oriented horizontally, and iris colours – while normally not visible – include green, purple and brown.

Salarians are noted for their high speed metabolism, which allows them to function on just one hour of sleep a day. Their minds and bodies work faster than most sapient races, making them seem restless or hyperactive. The drawback of this active metabolism is a short lifespan of around 40 human years.

The salarians are amphibian haplo-diploid egg-layers; unfertilized eggs produce males and fertilized eggs produce females. Once a year, a salarian female will lay a clutch of dozens of eggs. Social rules prevent all but a fraction from being fertilized. As a result, 90% of the species is male.

Salarians have photographic memories and rarely forget a fact. They also possess a form of psychological ‘imprinting’, tending to defer to those they knew in their youth. Salarian hatching is a solemn ritual in which the clan Dalatrass (matriarch) isolates herself with the eggs. The young salarians psychologically imprint on her and tend to defer to her wishes.

During the hatching of daughters, the Dalatrasses of the mother and father’s clans are present at the imprinting. This ensures the offspring have equal loyalty to both, ensuring the desired dynastic and political unity.

Salarian sex drive and reproduction appear to differ from that of humans, with Mordin Solus claiming that it is not hormone-based. They are, however, attracted to the asari, and one salarian notes that “even humans find the Consort irresistible.”

Salarians have more cartilage in their skeletons than many other Citadel species, such as humans.


Playing a Salarian
Salarian Characteristics: Patient, capable, out-of-the-box thinker, clever, quick-witted, fast reflexes, smart, intelligent, genius.
Names: Anoleis, Chorban, Ish, Jaroth, Kirrahe, Ledra, Maelon, Mordin, Morlan, Palon, Rentola, Saleon, Schells, Tazzik.
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Salarian Adventurers
Three sample salarian adventurers are described below.

Rentola is a salarian infiltrator who was trained in the Special Tasks Groups (STG).  Rentola is serious about his work – he travels the galaxy looking for threats to peace and the salarian species, sending back encrypted information at dead drops to his government.  He also works with other adventurers to help complete missions and keep his skills sharp.  Rentola’s friends know him to be capable and sometimes too smart for his own good.

Maelon is a salarian engineer who has always held a fascination with all things electronic.  His friends come to him for help with modifying weapons, armours, shields and equipment.  Maelon is an expert at building and developing new technologies that can help his team win the day.  In combat, Maelon often hangs back to support his allies with omni tech based programs and creations or to launch wide area attacks to disperse foes.

Jirrahe is a salarian sentinel who uses both tech and biotic based powers to turn the tide of battle in his allies favour.  He can take on enemies at the frontline with his tech armour protection or hang back and sling powerful tech based attacks that weaken foes.  In battle Jirrahe’s insights into enemy weaknesses and strengths makes the fight that much easier.

 

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