Asari
Elegant, diplomatic aliens who wield powerful biotic energies.
RACIAL TRAITS
Average Height: 5’5″ – 6’1″
Average Weight: 130-180 lb.
Ability Scores: +2 Dexterity or Charisma, +2 Intelligence or Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Asari
Skill Bonuses: +2 Science, +2 History
Asari Education: You gain training in one additional skill selected from the standard skill list.
Speed of Thought: When you use your second wind, you can shift 3 squares as a free action.
Guarded Mind: You have a +2 racial bonus to saving throws against effect that daze, dominate or stun.
Trance: Rather than sleep, asari enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races get from taking a 6-hour extended rest. While in a trance you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Biotic Shield: You have the biotic shield power.
Biotic Shield Asari Racial Power
You surround yourself with a psionic barrier when confronted with an attack.
Encounter • Racial, Psionic
Immediate Interrupt Personal
Trigger: You are hit by an attack.
Effect: You gain a +2 bonus to all defences until the end of your next turn.
The asari, native to the planet Thessia, are often considered the most powerful and respected sentient species in the known galaxy. This is partly due to the fact the asari were the first race after the Protheans to achieve interstellar flight, and to discover and inhabit the Citadel.
A mono-gender race—distinctly feminine in appearance—the asari are known for their elegance, diplomacy, and biotic talent. Their millennia-long lifespan and unique physiology—allowing them to reproduce with a partner of any gender or species—give them a conservative but convivial attitude toward other races. The asari were instrumental in proposing and founding the Citadel Council, and have been at the heart of galactic society ever since.
Play an asari if you want . . .
• to be graceful and intelligent
• to avoid attacks and stay a step ahead of foes
• to be a member of a race that favours adept, vanguard and sentinel
Physical Qualities
A typical asari individual has a blue to purple complexion; the gas giant Sharblu was named after a famous asari soprano with a distinctive skin tone that resembled the planet’s atmosphere. Some asari can also have a teal complexion, but this seems to be a rarity. Some asari, such as Matriarch Lidanya, Matriarch Benezia, Liara T’Soni, and Tela Vasir have facial markings, which are unique color patterns that vary for every asari. Some of these facial markings are associated with eyebrows by humans, but the asari do not think of the markings as such themselves. In the place of head hair, asari possess wavy folds of sculpted skin; aside from this and their skin tone, aesthetically the asari are the closest alien species to humans.
There is some conflicting information regarding the gender of the asari. Though they resemble females, at least to humans, asari are non-gender specific, with no concept of gender differences. Liara says her species is “mono-gendered—male and female have no real meaning for us,” and, if asked, says that she is “not precisely a woman”. However, in the Codex it is stated that the asari are an all-female race. The Galactic Codex: Essentials Edition 2183 says that “while asari have only one gender, they are not asexual like single-celled life—all asari are sexually female”, and according to Liara they also have maternal instincts. They are innately different from humans for asari can mate with other species.
Asari have a robust cellular regenerative system. While they do not heal faster than other species, asari are known to reach 1000 years of age.
Although asari have one gender, they are not asexual. An asari provides two copies of her own genes to her offspring, which—regardless of the species or sex of the ‘father’—is always an asari. The second set is altered in a unique process called melding, also known as the joining.
During melding, an asari consciously attunes her nervous system to her partner’s, sending and receiving electrical impulses directly through the skin. A common phrase used before melding is “embrace eternity,” presumably to help focus the partner’s mind. Effectively, the asari and her partner briefly become one unified nervous system. This unique means of reproduction is the reason asari are all talented biotics. Their evolved ability to consciously control nerve impulses is very similar to biotic training. The partner can be another asari, or an alien of any gender. However, since the asari began encountering other sentient species, non-asari mates have become preferred for the diversity they provide. This reproductive process can lead to some confusion among non-asari, who might expect offspring with “mixed” genes. However, the offspring is always 100% asari as no DNA is taken from the partner, but is rather used as a “map” to randomize the genes of the offspring.
An asari’s melding ability extends to a mental connection as well, which Liara describes as being the true union between an asari and her partner. It allows the asari to explore her partner’s genetic heritage and pass desirable traits on to any offspring. During mating an asari and her partner share memories, thoughts, and feelings. It is also possible for an asari to meld with another for the sole purpose of transferring thoughts, without reproduction. This technique is used by both Liara and Shiala, with varying success; Liara finds the ordeal extremely intense and debilitating.
Asari pass through three climacteric life stages, marked by biochemical and physiological changes:
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The Maiden stage begins at birth and is marked by the drive to explore and experience. Most young asari are curious and restless.
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The Matron stage of life begins around the age of 350, though it can be triggered earlier if the individual melds frequently. This period is marked by a desire to settle in one area and raise children.
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The Matriarch stage begins around 700 years of age, or later if the individual melds rarely. Matriarchs become active in their community as sages and councilors, dispensing wisdom from centuries of experience. Their knowledge and guidance may be one reason why Matriarchs are rarely seen outside asari space.
However, it should be noted that, each stage can be started whenever an asari feels that she has reached the correct level of maturity. While each stage of life is marked by strong biological tendencies, individuals do make unexpected life choices. For example, there are Maidens who stay close to home rather than explore, Matrons who would rather work than build a family, and Matriarchs who have no interest in community affairs.
Playing an Asari
Asari Characteristics: Aesthetic, free, graceful, insightful, intellectual, logical, thoughtful, otherworldly, patient, perceptive.
Names: Benezia, Lidanya, Liara, Tela, Wasea, Althea, Meriel, Shiala, Therastra, Vela.
Asari Adventurers
Three sample asari adventurers are described below.
Meriel is an asari adept. Her biotic powers are focused around telekinetic fury however she is the calm eye of the storm. To her friends, she is the peaceful counsellor who stands out with her alien beauty. In the evenings, she is often found meditating. She often considers her friends to be impatient and impulsive however she loves them still.
Wasea is an asari warlord who once served as the security chief for a powerful matriarch on Thessia. After she was fired over an argument with the matriarch she left the asari homeworld and vowed to get revenge. She sees herself heading a fleet of galactic warships to destroy the matriarch and take over her position.
Tela is an asari vanguard and commando. Using her biotic powers in combat makes her a fearsome warrior and her service is pledged to a wise matriarch on Thessia. She favours the path of the destroyer and when she is raised to anger her fury can be terrible. Otherwise Tela is quite a calm asari with a taste in fine art and music, which is much in contrast to her destructive powers.