Geth Hunter Level 4 Brute
Large synthetic XP 175
Initiative +3 Senses Perception +8
HP 50; Bloodied 25
AC 16; Fortitude 14, Reflex 17, Will 15
Immune disease, poison, sleep; Resist 5 fire; Vulnerable 5 cold
Speed 6
r Geth Plasma Shotgun (standard; at-will) • Weapon
Ranged 9/18; +11 vs. @Def; 2d8 + 4 energy damage.
m Shotgun Smash (standard; at-will) • Weapon
Reach 2; +11 vs. AC; 2d8 + 4 damage.
n Tactical Cloak (minor; recharge 5,6 ) • Tech
Become invisible until the start of its next turn.
Alignment Unaligned (Heretic – Evil) Languages Binary
Skills Use Computer +10, Perception +8, Stealth +10
Str 12 (+1) Dex 17 (+3) Wis 13 (+1) Con 11 (+0) Int 17 (+3) Cha 10 (+0)
Equipment geth plasma shotgun, geth energy shields +5, thermal clip 10
Geth Hunter Tactics
Geth hunters focus on closing with the target, taking cover as needed since their shotguns are short range yet powerful. They use concussive bolt against tough opponents and engage enemies with shotgun smash if they get too close. Geth hunters use geth soldiers to draw fire while their go for the kill.